Gamification - A concept, and an aid, to make people aware about social issues, such as WEE, in an interesting and an eganging way on Knowledge Gateway.
(Nobody raised the issue of our reach being still very limited, as 50-100 people actively involved in discussions is a very less amount in my opinion. So, I would like to share a concept with you guys which might helps us reach extensivelyy)
A lot of you might ask what is gamification!?
Wikipedia says, "Gamification is the use of game thinking and game mechanics to engage users in solving problems.Gamification is used in applications and processes to improve user engagement, return on investment, data quality, timeliness, and learning." And, "A core gamification strategy is rewards for players who accomplish desired tasks. Types of rewards include points, achievement badges or levels, the filling of a progress bar, and providing the user with virtual currency."
The most widely known example of the gamification is Foursquare. We all know how people are hooked to it. Gamification, basically, leverages, human nature to compete and achieve for getting tasks accomplished. Some of other websites like SuperBetter, eMee, Fitocracy, Nike+, Keas, et. al. have successfully created apps and websites top engage people in maintaining a healthy lifestyle, and the results are more than overwhelming.
I think, at the Knowledge Gateway's website, some concepts of gamification should be adopted to engage people and make them interested about WEE. A game-like structure will not only create a buzz all around the globe, slowly and gradually, but attract people from all walks of life to get involved with the initiative. Even a simple point-based track record game can go a long way. So, I request the team to think about designing forums around the idea of gamification. And, also I request my fellow comrades to come up with ideas as for how to make these discussions available to masses and more engaging.